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Indivisible: Directed by Mariel Kinuko Cartwright, Mike Zaimont. With Tania Gunadi, Keith Silverstein, Ben Diskin, Stephanie Sheh. Ajna embarks on a global journey to discover the truth behind her mysterious powers. 'Indivisible is one of the best RPGs of the year. A masterclass in game design, Indivisible is funny, challenging and creative in equal measure.' 5/5 – Daily Star 'Indivisible is an astounding game that plays around with its Valkyrie Profile-rooted foundation in creative ways.
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Home » Guides » Indivisible - Character Combat Guide Updated: October 9, 2019 Documentation of moves and uses for all characters. IntroThis guide is here for anyone having trouble understanding how certain moves work, or for just finding out what character does what. I tried to be as clear as possible with the descriptions so everyone can understand. Characters are listed by order unlocked. I've gone out and listed the following for each character: Stats
Roles
Recommended Position
Move List A simple list of what attacks a character has.
Move Usage A detailed description of each move. Basic Gameplay How I use the character. Probably the most opinionated part of this guide, but I tried to keep it as factual as possible. Combos Any potential combos that I've found while writing this guide. Obviously, this game just came out. I haven't unlocked all the characters yet, nor do I have to time to plow through this game in one sitting. Defining Some TermsI use some terms that might be confusing for some people. This mostly relates to how I define a character's role. AreaThe direction an attack's hitbox travels. They can either be horizontal or vertical.
The direction of most attacks. The hitbox of the attack travels from right to left, and damages any targets that are horizontally aligned. Prime examples are Anja's Normal Follow up attack, Phoebe's Normal attack, and Tungar's Special attacks 1&2.
The direction of most AoE attacks. The hitbox of the attack extends up and down from the character, and damages any targets that are vertically aligned. Most attacks that effect a vertical area also have a large horizontal area as well. Prime examples include Dhar's Normal attack, Razmi's Special 3 attack, and Anja's 3rd Normal Follow up attack. SupportAny character who's gimmick relies on supporting other party members rather than attacking. AoE DamagePut simply, they do damage to multiple foes with one attack. Examples include Dhar's Special attacks and Zebei's Up attack. Burst DamageCharacters that deal damage in large 'chucks' rather than constant quick attacks. A prime example is how Dhar's Down attack let's him store attacks to power up high damage attacks. PositionI use 'Face The Enemy' formation, which makes it so that my party is always oriented the same way. Front is front, back is back, and top & bottom are 'sides'. The Four Basic StatsEvery character has a balance of three stats: health, attack, and speed. These three stats are balanced in a way that keeps every character balanced. For example, while Razmi and Phoebe may have high attack values, they're speed is next to nothing. Health Health determines how much health a character has. Typically, characters that have healing abilities have lower health. Attack The base damage a character's attacks have. Characters with high attack values are able to output damage in the thousands, albeit with long recharges in between. Speed How fast a character's attack charges recharge. Characters with a higher speed stat are able to spam attacks at a fast rate. Base Iddhi Every character generates a small amount of iddhi when starting an attack. Characters with higher attack values usually have a lower base iddhi. Attack vs Speed The one thing that everyone in the comments keeps asking about. Sure, some characters have higher attack, but those with higher speed can also output just as much damage. Characters like Yan can actually have a higher damage output than the likes of Phoebe and Razmi because their attacks just recharge so fast. Not to mention that characters with higher speed generate iddhi faster than slower, hard-hitting characters. Iddhi BuildingOn the top of the battle screen, you'll find the Iddhi meter. You can fill the meter by executing attacks. Once a bar is filled, you can use a character's special attack. Each character has three special attacks, each attack costing 1-3 bars. Info on building Iddhi
Iddhi Build ChartsThe following charts measure roughly how much iddhi can be generated from a single combo with a character. All calculations were performed in the training arena, against the single target practice and 5-target practice.
While this only measures at attack level three, I've found that at levels 4 & 5 the rankings remain almost the same. Refer to a character's section for how much iddhi is generated on a per attack basis. This helps you understand a general ranking of what characters are decent at building iddhi. Combine this with the speed of each character to understand how fast each character can build iddhi. Single Target Iddhi Generation (lv.3) Measured against a single large unguarded target. Crowd Iddhi Generation (lv.3) Measured against 5 regular targets. AjnaAjna's attacks change as the game progresses. I will create the basic move list now, and wait for all unlocks to document everything. Latest weapon unlock at time of writing: Spear. Attack level at time of writing: 5. Stats
Roles
Recommended Position Any. Move ListAnja has two move lists, as Anja has many follow up attacks that are independent of her first attack. Some follow up attacks have extra follow up attacks. They are documented in the combos section. First AttackNormal Anja punches the target.
Replaced by axe. Down Anja crouches down and jabs the target.
Requires axe. Up (Unarmed) Anja performs a spinning kick that hits targets in a wide area.
Requires axe. Up (Axe) Anja crouches down and launches the target up with her axe.
Requires axe. Special (1 Bar) Anja performs a set of palm strikes on the target, ending with an axe chop.
Requires axe. Special (2 Bars) Anja performs a set of palm strikes on the target, ending with two axe chops.
Requires axe. Special (3 Bars) Anja channels her energy into a beam that shoots across the field.
Follow Up AttacksNormal Anja knocks the target down with her spear.
Requires spear. Down Anja chops the target twice with her axe.
Requires spear. Up Anja shoots her bow at the target.
Requires bow. Combos Basic Chop
Anja will chop the target with her axe. An oddity as it doesn't pull out her spear like her regular Normal Follow up attack. This attack has a medium sized vertical hitbox. Explosive Shot
Anja will shoot the target with her bow, and then cheer as the arrow explodes. This attack has a small sized horizontal hitbox. DharStats
Roles
Recommended Position Front or sides. Move ListMove UsageNeutral Attack: Grounded Slash Dhar slashes at the target. This will hit multiple targets if they are close enough, which is almost always. This attack can be comboed with either another Neutral attack or Up attacks in quick succession, but does not deal any extra damge however. This attack benefits from Dhar's Down attack. Picture 1 is a non-boosted attack. Picture 2 shows a boosted attack. Down Attack: Earthen Fury Dhar stores one attack in order to power up another attack. You can gauge how much power you've stored by the amount of stone orbiting Dhar. Each attack consumes one charge of the stored power. Here's how it interacts with Dhar's attacks:
Strangely, Dhar's Normal and Special attacks appear to not work properly when used on airborne foes. The charge is consumed, but the damage remains the same as a regular attack. I also couldn't find a difference in the damage of boosted special attacks while writing this. It's either bugged or has a specific trigger. Up Attack: Stalactite Spike Dhar jumps into the air and slashes at the target. This attack does not hit multiple targets, despite how it looks. This is an easy way to bring airborne targets down into melee range. Picture 1 is a non-boosted attack. Picture 2 shows a boosted attack. Special Attack (1 Bar): Groundpound Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. Special Attack (2 Bars): Earthbreaker Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 1. Special Attack (3 Bars): Terraquake Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 2. Basic Gameplay Dhar is great because he can deal out high single-target damage and has AoE attacks that can hit a lot of targets at once. He even has an up attack that works on the first attack looking at you, Anja. He's a flexible damage character that can work well in a variety or situations. Dhar's only minor drawback is that he does need to charge up before he can deal some solid damage. This is minor mainly because of how fast his attacks recharge. For being listed as a 1.5 speed, he attacks recharge at a rate closer to that of a 2 or 2.5 speed. Combos Basic Combo
Use this when you just need to deal damage. Boosting Dhar's normal attack will make it hit four times. Adding in the fact that it is almost guaranteed to hit all targets on the field, you can deal out a lot of damage quickly with this combo. Razmi (& Bom)Stats
Roles
Recommended Position The back. Can be moved to the sides if another character needs to be in back. Move ListMove UsageNeutral Attack: Bon Bon flames a target for a good amount of damage. The attack can hit airborne targets. Down Attack: Glare Razmi curses the target, causing them to have a longer wait between attacks. From what I was able to measure, each curse level causes the target to attack ~33% slower, up to 100% slower at level 3. You can tell what level curse a target has by how dark it is shaded. Pictures show the color difference between a level 1 and level 3 glare. Up Attack: Pounce Bon launches upwards from the ground to the target. This means that if you target an airborne target with foes below it, it will hit both. It does slightly less damage than her Normal attack. Special Attack (1 Bar): Calming Aura Razmi heals the party for a large amount of health. Use this when you're in trouble. If you're using Razmi as your main healer, you'll be using this a lot. Special Attack (2 Bars): Vengeful Spirit Razmi launches Bon forward across the field, hitting everything in his path. This attack is devastating against large groups of foes. It also knocks down airborne foes. Special Attack (3 Bars): Hellfire Razmi calls in an orbital strike unleashes Bon, having him rain down fire on the target's side of the field causing massive damage. Like special attack 2, this hits everything, but does more damage and looks insane. For those that can never have enough fire. Basic GameplayRazmi excels at dealing with large groups of foes. Special attacks 2 & 3 can hit multiple foes read: everything at once, and up attack can as well to a lesser degree. She can even heal a good amount of health for just one bar too, making her a good all-around character. I am unsure yet if Razmi works well enough as a lone healer (she's probably fine). Glare works best for bosses, or targets that already have long waits between attacks. Razmi's major drawback is her small health pool. You'll need to watch her health closely to know when to drop some healing. She also has one of the lowest speeds of all the characters. Her attacks can take a long time to recharge if you blow them all at once. This also makes comboing harder. Razmi's minor drawback is that she doesn't become powerful until you get three meter charges. Having your only source of healing eat the entire meter is a pain, and not to mention that you don't get her devastating AoE attacks. She becomes much better later on. Also note that because Razmi lacks a downward attack, she can not break guarded targets. CombosUnsure. With her slow speed, most of the time you'll be saving Razmi's attacks for when you're able to use her special. Her up attack works well with other party members, but the recharge on her attacks makes comboing with her a pain. ZebeiStats
Roles
Recommended Position The back. Can be moved to the sides if another character needs to be in back. Move ListMove UsageNormal Attack: Straight Shot Zebei shoots three individual arrows at the target. These arrows do moderate damage. This attack very rarely hits multiple targets. Down Attack: Cluster Shot Zebei shoots three clustered arrows at the target. These arrows do slightly less damage than the normal attack. However, there's a high chance that the attack will hit targets that are clustered together. Picture 2 shows two targets being hit at once. Up Attack: Spread Shot Zebei shoots six arrows downward at the target. These arrows do slightly more damage than the normal attack. The main feature of this attack is how the arrows spread across the enemy's side of the field. If an arrow collides with a foe's hitbox, it will do damage well duh, that's how games work. It can potentially lead to some arrows not hitting anything due to the spread. Do note that an arrow can only hit one target. Once it collides with something (terrain or foe), it will not deal damage anymore. Picture 1 shows how arrows can miss the targets due to the spread (the bat higher up can also evade the shot). Picture 2 shows the shot angle of the attack. Special Attack (1 Bar): Arrow Hail Zebei shoots three barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 15 arrows shot. Special Attack (2 Bars): Arrow Blizzard Zebei shoots four barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 20 arrows shot. Special Attack (3 Bars): Arrow Avalanche Zebei shoots eight barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 40 arrows shot. Basic GameplayThe main use I find for Zebei is to deal with airborne targets. All of Zebei's attacks will hit airborne targets without fail, allowing you to set up combos with ground based party members who can't reach those targets. Use the normal attack to down lone targets, and the down or up attack to down multiple targets. Zebei's minor drawback is the simplicity of his kit. There's not much potential to branch out and set up fancy combos that I've found yet. I find that it's more efficient to only bring him out when I know I have to deal with airborne foes, as there are better options for facing only ground foes. CombosThese combos focus on damage to airborne targets. Icicle Shower
This combo is mainly here to help set up attacks for your other party members. Use down attack to knock down the airborne target(s), then follow up with up attacks to pelt everything on the ground. You can then use other party members to combo off of the downed target(s). ThoraniStats
Roles
Recommended Position
Move ListMove UsageNormal Attack: Water Blast Thorani shoots a single water projectile at the target. The puddles will form around your target and directly behind Thorani. Usually, one attack will create one puddle at the target and one behind you. I recommend using this move when you want to have an even spread of puddles around the field. This can hit airborne targets if there is enough distance between Thorani and the target. Picture shows puddle distribution after three normal attacks. Down Attack: Water Wave Thorani runs up to the target and hits it with a wave of water. The vast majority of puddles will form around the target, with a few forming between the target and Thorani's position in the party. Use this move when you want to surround the opponent's side of the field with puddles. Picture shows puddle distribution after five down attacks. Up Attack: Sparkling Water Thorani activates all puddles on the field, causing them to have two effects:
Pictures show both functions of the up attack. Special Attack (1 Bar): Drizzle Thorani shakes her hair and surrounds the area around her with puddles. This move is best used when you need to dish out a lot of healing. The best position to use this attack from is the front, as it covers the area where almost all movement will be happening (from both allies and foes). Using it in another position could create puddles that would never be touched. Special Attack (2 Bars): Melt Away Thorani melts away into a puddle of water, removing her from the field. She can not be targeted or damaged, and reappears about 5-7 seconds after the attack is used. The puddle automatically activates, letting you position a healing/damage puddle anywhere. Special Attack (3 Bars): Rain Shower Thorani summons a rain could for ~10 seconds that acts as a mobile active puddle. This means that any ally that moves past her (or is next to her) will be healed, and any foe that runs past her (or attacks her) will suffer damage. The damage and healing is reapplied once every second. Once again, having Thorani in the front position will benefit you the most as everyone (friend or foe alike) must move past her to attack (excluding ranged attacks). Use this move as a better alternative to her 1 bar special, as it can output more healing than regular puddles can. Basic Gameplay Thorani excels at healing characters that are constantly attacking/moving. Therefore, she's best for players that like to attack with characters continuously instead of attacking with every character all at once. For a focus on healing:
For a focus on damage:
Thorani's main drawback is that she is an indirect healer. You have to plan on where your puddles will land and where your characters are moving in order to heal them. Also note that because Thorani lacks a up attack, she can not break guarded targets. Combos These combos focus less of damage and more on healing. Raging Stream
This will heal all the characters that are attacking the target, while also dealing a small amount of damage. I recommend using this as your main form of attack, as it gives your party a constant source of healing. Alternatively, you can replace your third attack with a normal attack if you don't need to heal your party at the moment. Pure Waters
By activating special attack 2 after using down attack, you can leave a large permanent puddle that can be used by other characters while they attack for easy healing. This also damages foes touching it. Showers of LifeSpecial Attack 3
Use this when you need to heal every party member at once with no failure or puddle movement. By timing your attacks right, you can have your whole party run past Thorani first for 1 heal, then have her join the rest of the party at the target to constantly be healing them. Space out your attacks so you can hold your characters next to Thorani as long as possible. Since Thorani will be down one attack from activating the special attack, she will run back first. Use this to then heal your party as they run back into their positions. This combo is slightly spotty, as the healing is only triggered once per second. This is more of a guaranteed way to heal the whole party or just use Ginseng. QadiraRoles
Recommended Position
Move Usage Neutral Attack: Shield Smash
Down Attack: Sliding Uppercut
Up Attack: Skyward Smash
Special Attack (1 Bar): Saharan Smash
Special Attack (2 Bars): Unrelenting Force
Special Attack (3 Bars): Shieldmaiden's Charge
Basic Gameplay
Combos
TungarRoles
Recommended Position
Move Usage Neutral Attack: Turban Slash
Down Attack: 1,001 Slashes
Up Attack: Roundabout Slash
Use this attack when you want to drag a target close to the party. See the combos section for characters that could benefit from this. Picture shows just how close a target can be brought to the party. Special Attack (1 Bar): Swordsman's Spin
Special Attack (2 Bars): Sundown Spin
Special Attack (3 Bars): Sandstorm of Slashes Tungar launches his blade out and swirls it around the entire field, dealing high damage. There are a few aspects of this attack to note:
Basic Gameplay While that game only tells you about Tungar's Down attack, Tungar only has two reliable AoE attacks. All his other attacks require the targets to be carefully aligned to hit multiple targets. His basic attacks also don't have any follow up attacks, which makes him slightly weaker than other heavy damage dealers. I honestly don't know why Tungar would be a prefered choice. I would pick Dhar or Razmi over him, as both offer better flexibility in attack choices and better damage potential. Combos Into the Fire
Avoid using Razmi's Special 3 with this, as it's more effective to use her Down attack to achieve the same effect. Thorani's Special 3 could also be used, but I believe that there are better uses for that many special meters. Kushi & AltunRoles
Recommended Position
Move Usage Unmounted Neutral Attack: Protector's Punch Kushi runs up and punches the target. This attack can be followed up with additional Neutral attacks to extend the horizontal range of the attack. Down Attack: Dotterel Dive Kushi sends forth Altun, who then dive bombs the area around the target. The horizontal range of this target is entirely dependent on where Kushi is standing. If you use this attack after using a Neutral attack, there is a chance you could miss targets directly behind you see picture 2). The optimal usage of this attack is to target the foe in the front of the field while standing with the party. This ensures that you will receive the most damage from the attack. This attack can be followed up with additional Down attacks to have Altun dive bomb the target again. Note that Altun will aim for the current position of the target. It also looks great when you align Altun just right. Up Attack: Mount Kushi jumps up and grabs onto Altun's talons. This has two effects:
Mounted Neutral Attack: Harrier Howl Altun flies up to the target and screeches, hitting everything in a large range both horizontally and vertically. This attack should be prioritized if there are a large amount of foes on the field. Down Attack: Unmount Kushi drops back down to the ground. This has two effects:
Up Attack: Soaring Smash Altun soars high into the sky, removing Kushi from the field. After ~7 seconds Altun will smash into the target, dealing good damage to all targets in a large area. The special aspect to this attack is how it can be powered up depending on the amount of attacks remaining when Up attack is executed. Basic Gameplay So the first thing you'll notice about Kushi is that she lacks Special attacks. I believe this is simply due to the fact that she already has a second set of attacks, and also because her Mounted Up attack is like a mini-special attack. This only hinders her slightly, as most of her moves already have a good damage output. Another drawback is that she can not block while flying. Flying lets you perform two of your most damaging attacks, so you will be flying quite often. Being attacked while flying will also dismount you, which will waste an attack to remount Altun. You can avoid being knocked off if the foe's attack does not extend high up enough to hit Kushi (credit: glovetheglove). This is also why you should keep Kushi on the side of the party, as long horizontal attacks down the middle of the party will hit both the front and back. You should bring Kushi into battle for when you will be dealing with multiple foes. Out of her 3 AoE attacks, two of them have a large horizontal and vertical range that can deal high damage. Recommended for You:
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Indivisible - Indivisible : Indivisible
- Www.amazon.com › Indivisible-Nintendo-Switch › DpAmazon.com: Indivisible (Nintendo Switch) : Video Games
- Indivisible - Indivisible : Indivisible
- Wikipedia Article
Indivisible: Directed by Mariel Kinuko Cartwright, Mike Zaimont. With Tania Gunadi, Keith Silverstein, Ben Diskin, Stephanie Sheh. Ajna embarks on a global journey to discover the truth behind her mysterious powers. 'Indivisible is one of the best RPGs of the year. A masterclass in game design, Indivisible is funny, challenging and creative in equal measure.' 5/5 – Daily Star 'Indivisible is an astounding game that plays around with its Valkyrie Profile-rooted foundation in creative ways.
Www.amazon.com › Indivisible-Nintendo-Switch › DpAmazon.com: Indivisible (Nintendo Switch) : Video Games
Home » Guides » Indivisible - Character Combat Guide Updated: October 9, 2019 Documentation of moves and uses for all characters. IntroThis guide is here for anyone having trouble understanding how certain moves work, or for just finding out what character does what. I tried to be as clear as possible with the descriptions so everyone can understand. Characters are listed by order unlocked. I've gone out and listed the following for each character: Stats
Roles
Recommended Position
Move List A simple list of what attacks a character has.
Move Usage A detailed description of each move. Basic Gameplay How I use the character. Probably the most opinionated part of this guide, but I tried to keep it as factual as possible. Combos Any potential combos that I've found while writing this guide. Obviously, this game just came out. I haven't unlocked all the characters yet, nor do I have to time to plow through this game in one sitting. Defining Some TermsI use some terms that might be confusing for some people. This mostly relates to how I define a character's role. AreaThe direction an attack's hitbox travels. They can either be horizontal or vertical.
The direction of most attacks. The hitbox of the attack travels from right to left, and damages any targets that are horizontally aligned. Prime examples are Anja's Normal Follow up attack, Phoebe's Normal attack, and Tungar's Special attacks 1&2.
The direction of most AoE attacks. The hitbox of the attack extends up and down from the character, and damages any targets that are vertically aligned. Most attacks that effect a vertical area also have a large horizontal area as well. Prime examples include Dhar's Normal attack, Razmi's Special 3 attack, and Anja's 3rd Normal Follow up attack. SupportAny character who's gimmick relies on supporting other party members rather than attacking. AoE DamagePut simply, they do damage to multiple foes with one attack. Examples include Dhar's Special attacks and Zebei's Up attack. Burst DamageCharacters that deal damage in large 'chucks' rather than constant quick attacks. A prime example is how Dhar's Down attack let's him store attacks to power up high damage attacks. PositionI use 'Face The Enemy' formation, which makes it so that my party is always oriented the same way. Front is front, back is back, and top & bottom are 'sides'. The Four Basic StatsEvery character has a balance of three stats: health, attack, and speed. These three stats are balanced in a way that keeps every character balanced. For example, while Razmi and Phoebe may have high attack values, they're speed is next to nothing. Health Health determines how much health a character has. Typically, characters that have healing abilities have lower health. Attack The base damage a character's attacks have. Characters with high attack values are able to output damage in the thousands, albeit with long recharges in between. Speed How fast a character's attack charges recharge. Characters with a higher speed stat are able to spam attacks at a fast rate. Base Iddhi Every character generates a small amount of iddhi when starting an attack. Characters with higher attack values usually have a lower base iddhi. Attack vs Speed The one thing that everyone in the comments keeps asking about. Sure, some characters have higher attack, but those with higher speed can also output just as much damage. Characters like Yan can actually have a higher damage output than the likes of Phoebe and Razmi because their attacks just recharge so fast. Not to mention that characters with higher speed generate iddhi faster than slower, hard-hitting characters. Iddhi BuildingOn the top of the battle screen, you'll find the Iddhi meter. You can fill the meter by executing attacks. Once a bar is filled, you can use a character's special attack. Each character has three special attacks, each attack costing 1-3 bars. Info on building Iddhi
Iddhi Build ChartsThe following charts measure roughly how much iddhi can be generated from a single combo with a character. All calculations were performed in the training arena, against the single target practice and 5-target practice.
While this only measures at attack level three, I've found that at levels 4 & 5 the rankings remain almost the same. Refer to a character's section for how much iddhi is generated on a per attack basis. This helps you understand a general ranking of what characters are decent at building iddhi. Combine this with the speed of each character to understand how fast each character can build iddhi. Single Target Iddhi Generation (lv.3) Measured against a single large unguarded target. Crowd Iddhi Generation (lv.3) Measured against 5 regular targets. AjnaAjna's attacks change as the game progresses. I will create the basic move list now, and wait for all unlocks to document everything. Latest weapon unlock at time of writing: Spear. Attack level at time of writing: 5. Stats
Roles
Recommended Position Any. Move ListAnja has two move lists, as Anja has many follow up attacks that are independent of her first attack. Some follow up attacks have extra follow up attacks. They are documented in the combos section. First AttackNormal Anja punches the target.
Replaced by axe. Down Anja crouches down and jabs the target.
Requires axe. Up (Unarmed) Anja performs a spinning kick that hits targets in a wide area.
Requires axe. Up (Axe) Anja crouches down and launches the target up with her axe.
Requires axe. Special (1 Bar) Anja performs a set of palm strikes on the target, ending with an axe chop.
Requires axe. Special (2 Bars) Anja performs a set of palm strikes on the target, ending with two axe chops.
Requires axe. Special (3 Bars) Anja channels her energy into a beam that shoots across the field.
Follow Up AttacksNormal Anja knocks the target down with her spear.
Requires spear. Down Anja chops the target twice with her axe.
Requires spear. Up Anja shoots her bow at the target.
Requires bow. Combos Basic Chop
Anja will chop the target with her axe. An oddity as it doesn't pull out her spear like her regular Normal Follow up attack. This attack has a medium sized vertical hitbox. Explosive Shot
Anja will shoot the target with her bow, and then cheer as the arrow explodes. This attack has a small sized horizontal hitbox. DharStats
Roles
Recommended Position Front or sides. Move ListMove UsageNeutral Attack: Grounded Slash Dhar slashes at the target. This will hit multiple targets if they are close enough, which is almost always. This attack can be comboed with either another Neutral attack or Up attacks in quick succession, but does not deal any extra damge however. This attack benefits from Dhar's Down attack. Picture 1 is a non-boosted attack. Picture 2 shows a boosted attack. Down Attack: Earthen Fury Dhar stores one attack in order to power up another attack. You can gauge how much power you've stored by the amount of stone orbiting Dhar. Each attack consumes one charge of the stored power. Here's how it interacts with Dhar's attacks:
Strangely, Dhar's Normal and Special attacks appear to not work properly when used on airborne foes. The charge is consumed, but the damage remains the same as a regular attack. I also couldn't find a difference in the damage of boosted special attacks while writing this. It's either bugged or has a specific trigger. Up Attack: Stalactite Spike Dhar jumps into the air and slashes at the target. This attack does not hit multiple targets, despite how it looks. This is an easy way to bring airborne targets down into melee range. Picture 1 is a non-boosted attack. Picture 2 shows a boosted attack. Special Attack (1 Bar): Groundpound Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. Special Attack (2 Bars): Earthbreaker Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 1. Special Attack (3 Bars): Terraquake Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 2. Basic Gameplay Dhar is great because he can deal out high single-target damage and has AoE attacks that can hit a lot of targets at once. He even has an up attack that works on the first attack looking at you, Anja. He's a flexible damage character that can work well in a variety or situations. Dhar's only minor drawback is that he does need to charge up before he can deal some solid damage. This is minor mainly because of how fast his attacks recharge. For being listed as a 1.5 speed, he attacks recharge at a rate closer to that of a 2 or 2.5 speed. Combos Basic Combo
Use this when you just need to deal damage. Boosting Dhar's normal attack will make it hit four times. Adding in the fact that it is almost guaranteed to hit all targets on the field, you can deal out a lot of damage quickly with this combo. Razmi (& Bom)Stats
Roles
Recommended Position The back. Can be moved to the sides if another character needs to be in back. Move ListMove UsageNeutral Attack: Bon Bon flames a target for a good amount of damage. The attack can hit airborne targets. Down Attack: Glare Razmi curses the target, causing them to have a longer wait between attacks. From what I was able to measure, each curse level causes the target to attack ~33% slower, up to 100% slower at level 3. You can tell what level curse a target has by how dark it is shaded. Pictures show the color difference between a level 1 and level 3 glare. Up Attack: Pounce Bon launches upwards from the ground to the target. This means that if you target an airborne target with foes below it, it will hit both. It does slightly less damage than her Normal attack. Special Attack (1 Bar): Calming Aura Razmi heals the party for a large amount of health. Use this when you're in trouble. If you're using Razmi as your main healer, you'll be using this a lot. Special Attack (2 Bars): Vengeful Spirit Razmi launches Bon forward across the field, hitting everything in his path. This attack is devastating against large groups of foes. It also knocks down airborne foes. Special Attack (3 Bars): Hellfire Razmi calls in an orbital strike unleashes Bon, having him rain down fire on the target's side of the field causing massive damage. Like special attack 2, this hits everything, but does more damage and looks insane. For those that can never have enough fire. Basic GameplayRazmi excels at dealing with large groups of foes. Special attacks 2 & 3 can hit multiple foes read: everything at once, and up attack can as well to a lesser degree. She can even heal a good amount of health for just one bar too, making her a good all-around character. I am unsure yet if Razmi works well enough as a lone healer (she's probably fine). Glare works best for bosses, or targets that already have long waits between attacks. Razmi's major drawback is her small health pool. You'll need to watch her health closely to know when to drop some healing. She also has one of the lowest speeds of all the characters. Her attacks can take a long time to recharge if you blow them all at once. This also makes comboing harder. Razmi's minor drawback is that she doesn't become powerful until you get three meter charges. Having your only source of healing eat the entire meter is a pain, and not to mention that you don't get her devastating AoE attacks. She becomes much better later on. Also note that because Razmi lacks a downward attack, she can not break guarded targets. CombosUnsure. With her slow speed, most of the time you'll be saving Razmi's attacks for when you're able to use her special. Her up attack works well with other party members, but the recharge on her attacks makes comboing with her a pain. ZebeiStats
Roles
Recommended Position The back. Can be moved to the sides if another character needs to be in back. Move ListMove UsageNormal Attack: Straight Shot Zebei shoots three individual arrows at the target. These arrows do moderate damage. This attack very rarely hits multiple targets. Down Attack: Cluster Shot Zebei shoots three clustered arrows at the target. These arrows do slightly less damage than the normal attack. However, there's a high chance that the attack will hit targets that are clustered together. Picture 2 shows two targets being hit at once. Up Attack: Spread Shot Zebei shoots six arrows downward at the target. These arrows do slightly more damage than the normal attack. The main feature of this attack is how the arrows spread across the enemy's side of the field. If an arrow collides with a foe's hitbox, it will do damage well duh, that's how games work. It can potentially lead to some arrows not hitting anything due to the spread. Do note that an arrow can only hit one target. Once it collides with something (terrain or foe), it will not deal damage anymore. Picture 1 shows how arrows can miss the targets due to the spread (the bat higher up can also evade the shot). Picture 2 shows the shot angle of the attack. Special Attack (1 Bar): Arrow Hail Zebei shoots three barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 15 arrows shot. Special Attack (2 Bars): Arrow Blizzard Zebei shoots four barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 20 arrows shot. Special Attack (3 Bars): Arrow Avalanche Zebei shoots eight barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 40 arrows shot. Basic GameplayThe main use I find for Zebei is to deal with airborne targets. All of Zebei's attacks will hit airborne targets without fail, allowing you to set up combos with ground based party members who can't reach those targets. Use the normal attack to down lone targets, and the down or up attack to down multiple targets. Zebei's minor drawback is the simplicity of his kit. There's not much potential to branch out and set up fancy combos that I've found yet. I find that it's more efficient to only bring him out when I know I have to deal with airborne foes, as there are better options for facing only ground foes. CombosThese combos focus on damage to airborne targets. Icicle Shower
This combo is mainly here to help set up attacks for your other party members. Use down attack to knock down the airborne target(s), then follow up with up attacks to pelt everything on the ground. You can then use other party members to combo off of the downed target(s). ThoraniStats
Roles
Recommended Position
Move ListMove UsageNormal Attack: Water Blast Thorani shoots a single water projectile at the target. The puddles will form around your target and directly behind Thorani. Usually, one attack will create one puddle at the target and one behind you. I recommend using this move when you want to have an even spread of puddles around the field. This can hit airborne targets if there is enough distance between Thorani and the target. Picture shows puddle distribution after three normal attacks. Down Attack: Water Wave Thorani runs up to the target and hits it with a wave of water. The vast majority of puddles will form around the target, with a few forming between the target and Thorani's position in the party. Use this move when you want to surround the opponent's side of the field with puddles. Picture shows puddle distribution after five down attacks. Up Attack: Sparkling Water Thorani activates all puddles on the field, causing them to have two effects:
Pictures show both functions of the up attack. Special Attack (1 Bar): Drizzle Thorani shakes her hair and surrounds the area around her with puddles. This move is best used when you need to dish out a lot of healing. The best position to use this attack from is the front, as it covers the area where almost all movement will be happening (from both allies and foes). Using it in another position could create puddles that would never be touched. Special Attack (2 Bars): Melt Away Thorani melts away into a puddle of water, removing her from the field. She can not be targeted or damaged, and reappears about 5-7 seconds after the attack is used. The puddle automatically activates, letting you position a healing/damage puddle anywhere. Special Attack (3 Bars): Rain Shower Thorani summons a rain could for ~10 seconds that acts as a mobile active puddle. This means that any ally that moves past her (or is next to her) will be healed, and any foe that runs past her (or attacks her) will suffer damage. The damage and healing is reapplied once every second. Once again, having Thorani in the front position will benefit you the most as everyone (friend or foe alike) must move past her to attack (excluding ranged attacks). Use this move as a better alternative to her 1 bar special, as it can output more healing than regular puddles can. Basic Gameplay Thorani excels at healing characters that are constantly attacking/moving. Therefore, she's best for players that like to attack with characters continuously instead of attacking with every character all at once. For a focus on healing:
For a focus on damage:
Thorani's main drawback is that she is an indirect healer. You have to plan on where your puddles will land and where your characters are moving in order to heal them. Also note that because Thorani lacks a up attack, she can not break guarded targets. Combos These combos focus less of damage and more on healing. Raging Stream
This will heal all the characters that are attacking the target, while also dealing a small amount of damage. I recommend using this as your main form of attack, as it gives your party a constant source of healing. Alternatively, you can replace your third attack with a normal attack if you don't need to heal your party at the moment. Pure Waters
By activating special attack 2 after using down attack, you can leave a large permanent puddle that can be used by other characters while they attack for easy healing. This also damages foes touching it. Showers of LifeSpecial Attack 3
Use this when you need to heal every party member at once with no failure or puddle movement. By timing your attacks right, you can have your whole party run past Thorani first for 1 heal, then have her join the rest of the party at the target to constantly be healing them. Space out your attacks so you can hold your characters next to Thorani as long as possible. Since Thorani will be down one attack from activating the special attack, she will run back first. Use this to then heal your party as they run back into their positions. This combo is slightly spotty, as the healing is only triggered once per second. This is more of a guaranteed way to heal the whole party or just use Ginseng. QadiraRoles
Recommended Position
Move Usage Neutral Attack: Shield Smash
Down Attack: Sliding Uppercut
Up Attack: Skyward Smash
Special Attack (1 Bar): Saharan Smash
Special Attack (2 Bars): Unrelenting Force
Special Attack (3 Bars): Shieldmaiden's Charge
Basic Gameplay
Combos
TungarRoles
Recommended Position
Move Usage Neutral Attack: Turban Slash
Down Attack: 1,001 Slashes
Up Attack: Roundabout Slash
Use this attack when you want to drag a target close to the party. See the combos section for characters that could benefit from this. Picture shows just how close a target can be brought to the party. Special Attack (1 Bar): Swordsman's Spin
Special Attack (2 Bars): Sundown Spin
Special Attack (3 Bars): Sandstorm of Slashes Tungar launches his blade out and swirls it around the entire field, dealing high damage. There are a few aspects of this attack to note:
Basic Gameplay While that game only tells you about Tungar's Down attack, Tungar only has two reliable AoE attacks. All his other attacks require the targets to be carefully aligned to hit multiple targets. His basic attacks also don't have any follow up attacks, which makes him slightly weaker than other heavy damage dealers. I honestly don't know why Tungar would be a prefered choice. I would pick Dhar or Razmi over him, as both offer better flexibility in attack choices and better damage potential. Combos Into the Fire
Avoid using Razmi's Special 3 with this, as it's more effective to use her Down attack to achieve the same effect. Thorani's Special 3 could also be used, but I believe that there are better uses for that many special meters. Kushi & AltunRoles
Recommended Position
Move Usage Unmounted Neutral Attack: Protector's Punch Kushi runs up and punches the target. This attack can be followed up with additional Neutral attacks to extend the horizontal range of the attack. Down Attack: Dotterel Dive Kushi sends forth Altun, who then dive bombs the area around the target. The horizontal range of this target is entirely dependent on where Kushi is standing. If you use this attack after using a Neutral attack, there is a chance you could miss targets directly behind you see picture 2). The optimal usage of this attack is to target the foe in the front of the field while standing with the party. This ensures that you will receive the most damage from the attack. This attack can be followed up with additional Down attacks to have Altun dive bomb the target again. Note that Altun will aim for the current position of the target. It also looks great when you align Altun just right. Up Attack: Mount Kushi jumps up and grabs onto Altun's talons. This has two effects:
Mounted Neutral Attack: Harrier Howl Altun flies up to the target and screeches, hitting everything in a large range both horizontally and vertically. This attack should be prioritized if there are a large amount of foes on the field. Down Attack: Unmount Kushi drops back down to the ground. This has two effects:
Up Attack: Soaring Smash Altun soars high into the sky, removing Kushi from the field. After ~7 seconds Altun will smash into the target, dealing good damage to all targets in a large area. The special aspect to this attack is how it can be powered up depending on the amount of attacks remaining when Up attack is executed. Basic Gameplay So the first thing you'll notice about Kushi is that she lacks Special attacks. I believe this is simply due to the fact that she already has a second set of attacks, and also because her Mounted Up attack is like a mini-special attack. This only hinders her slightly, as most of her moves already have a good damage output. Another drawback is that she can not block while flying. Flying lets you perform two of your most damaging attacks, so you will be flying quite often. Being attacked while flying will also dismount you, which will waste an attack to remount Altun. You can avoid being knocked off if the foe's attack does not extend high up enough to hit Kushi (credit: glovetheglove). This is also why you should keep Kushi on the side of the party, as long horizontal attacks down the middle of the party will hit both the front and back. You should bring Kushi into battle for when you will be dealing with multiple foes. Out of her 3 AoE attacks, two of them have a large horizontal and vertical range that can deal high damage. Recommended for You:
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Indivisible - Indivisible : Indivisible
Wikipedia Article
In theory, Indivisible's 37 achievements have an estimated completion time of around 15-20 hours. Bundle for iwork 5 1. However, the game is currently showing as having three unobtainable achievements: all three of the. Dupezap 4 1 12 times. Indivisible makes it pretty hard to not obsess over every character that graces your screen. To make things even worse, there are over 20 fascinating characters you can add to your roster. Luckily, unlocking each and every one of these awesome individuals is not too difficult of a task. Maya 2014 – professional 3d modeling and animation tool.